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Worldwide Mission Critical Messaging Markets to Reach $32.7 Billion in 2020 Says a New Research Report at ReportsnReports.com

Worldwide Mission Critical Messaging Markets to Reach $ 32.7 Billion in 2020 Says a New Research Report at ReportsnReports.com










Dallas, Texas (PRWEB) May 28, 2014

A new study Mission Critical Middleware Messaging: Market Shares, Strategy, and Forecasts, Worldwide, 2014 to 2020 has 503 pages, 192 tables and figures. Worldwide markets are poised to achieve significant growth as middleware messaging becomes the foundation for cloud computing and enterprise participation in mobile markets. Mobile device messaging and messaging for the Internet of things are driving markets.

This study illustrates the mission critical middleware messaging market driving forces. It describes the principal competitive factors that impact the success of mission critical messaging solutions. Market pitfalls and market opportunities are addressed in the comprehensive market study that lays out strategy considerations in considerable detail: Worldwide mission critical messaging markets at $ 10.3 billion in 2013 are anticipated to reach $ 32.7 billion in 2020, indicating growth based on implementation of mobile smart phone network connectivity, tablet use for mobile computing, Internet apps, cloud computing, SOA, and business process management systems (BPM) that support collaboration.

According to the middleware messaging market research study, “Cloud, mobile and collaboration are leveraging mission critical messaging. Messaging supports information exchange between mobile devices. The Internet of things is driving messaging uptake. IBM is the dominant vendor, providing reliable messaging for enterprises and tying together open systems software messaging systems with wrappers. It is used to support exchange of information among servers because of the tremendous reliability provided.”

Major Company Profiled: 360 Logica, Actuate, Adobe, AgilePoint, Appian, Aurea, BigAgi, BizFlow, BonitaSoft, CA Technologies, Crosscheck Networks, EMC, Fabasoft Group, Fiorano, Fujitsu, GSX, Hewlett Packard, HostBridge, IBM, Informatica, Intalio, iWay Software, K2, Kofax, Layer 7, Managed Methods, Mega, Mendix, Microsoft SOA, Nastel Technologies, Newgen, Attachmate / Novell, OpenText, Crosscheck Networks, Oracle, Perceptive Software, PegaSystems, Perficient, Pivotal, PNM Soft, Progress Software, Rally Software, Red Hat, SAP, SOALIB, SOA Software, Software AG, Tibco Software, VMWare and WSO2.

Purchase report at http://www.reportsnreports.com/purchase.aspx?name=287258.

Smartphones and tablets change the markets for IT systems implementation, increasing the need for mission critical decoupled messaging. The communication of data is a demanding task whereby often there is trouble if a message that is sent does not get through or contra-wise if a message that is sent goes through twice. When there is a person on one or both sides of the message sending, human intelligence is able to deal with the problem if the message does not get sent, or if it gets sent twice, but for a machine to machine communication, the anticipation of difficulty has to be built into the system.

Mission critical messaging middleware from IBM is the base for software systems integration projects used to implement smartphone apps, mobile applications for the web, cloud computing, and enterprise collaboration suites. IBM WebSphere MQ is the IT industry defacto standard for mission critical information messaging. The IBM WebSphere MQ product continues to completely dominate the enterprise middleware messaging market.

IBM WebSphere MQ is used in the front end distributed systems to interconnect Java messaging when once and only once mission critical capability is needed. It is used on the back end mainframe systems to connect the mainframe to various databases and to distributed systems. IBM WebSphere MQ is a key component used to manage quantum increases in the quantity of data being generated.

Decoupled message transport is a significant aspect of modernized IT. It is the base for Cloud, SOA, collaboration tools, and virtualized IT. IBM WebSphereMQ is a defacto industry mission critical messaging standard because it is used quadrillions of times per day worldwide to transport messages between applications. IBM WebSphereMQ is used as a wrapper for other HTTPS, JMS, and SOAP application messaging. It is used to achieve FTP transport.

Mission critical messaging represents a major aspect of IT as data processing moves away from a stack and into an SOA ESB services cloud computing environment that relies on transport. The value of mission critical messaging for SOA is that it leverages a services bus ESB computing environment. Cloud computing is creating new economies of scale for virtualized IT. Data centers are moving away from siloed applications and batch processing to real time systems.

As real time systems are implemented in the cloud, what were scale out distributed server farms for each separate application is giving way to virtualized systems that run simultaneously on one platform. IBM WebSphereMQ becomes a significant aspect of virtualization because it is so good at managing decoupled messages.

Browse other reports by WinterGreen at http://www.reportsnreports.com/publisher/wintergreen-research/.

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Augmented Reality & Virtual Reality Market is Growing at a CAGR of 15.18% & will Reach 1.06 Billion by 2018 – New Report by MarketsandMarkets

Augmented Reality & Virtual Reality Market is Growing at a CAGR of 15.18% & will Reach 1.06 Billion by 2018 – New Report by MarketsandMarkets











MarketsandMarkets


(PRWEB) July 30, 2013

According to a new market research report “Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data Glove, HMD, ICs); By Applications (Medical, Military, Gaming), By Geography (2013 – 2018)” is expected to grow at a CAGR of 15.18% from 2013 to 2018 and reach 1.06 billion in 2018. The data mentioned is for dedicated augmented reality and immersive virtual reality systems only. A separate analysis for mobile based AR and non immersive VR was done.

Browse:

86 Market Data Tables
39 Figures
254 Pages and In-Depth Table of Content “Augmented Reality Market and Virtual Reality Market”

http://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.html

Early buyers will receive 10% customization on this report.

Augmented reality is a thriving technology where digital data merges with the real world. This technology superimposes the real world with computer generated data that completely changes the user experience. It changes what we hear, feel and see. The augmented reality technology uses virtual reality to amend with the real world.

The augmented reality technology has shown ubiquitous growth in mobile phone technology featured with a camera and a GPS (Global Positioning System), which allow the users to experience the technology beyond their anticipation. By 2015, the augmented reality technology will be widely used in the education field for advanced learning and for teaching technologies.

The overall augmented reality and virtual reality market is segmented into four major segments, namely: AR & VR components and sensors, AR & VR technology, AR & VR application, and geography. All the major segments are further segmented into sub segments. All the segments and sub segments are separately described in the report.

The global dedicated devices augmented reality market is expected to reach $ 659.98 million by 2018, whereas the immersive virtual reality market is expected to reach $ 407.51 million by 2018. The mobile based augmented reality and non-immersive virtual reality market analysis is done separately to maintain the mutual exclusiveness of data sets.

The major driving force of augmented reality technology and virtual reality is the advancement in computer technology and internet connectivity. The increased demand in virtual reality and augmented reality application in the healthcare industry is a direct cause for a tremendous growth in the AR & VR markets. The other driving force for virtual reality and augmented reality technology is the consumer demand in the m-commerce industry.

The technology used in augmented reality applications, i.e. marker-less, is at the apex and is expected to grow rapidly. The major driving factor in this marker-less is the use of GPS and compasses, which are used commonly in smart phones. The technology used in virtual reality application, sensors used, the emerging trends like goggles, contact lenses, and further opportunities are described in detail in the report.

The geographical split for every application is included in the report as the market share of different applications of augmented reality and virtual reality market varies from one region to another. This report describes the overall market into four major geographical segments, namely, North America, Europe, APAC, and ROW. North America and Europe are the market leaders in the overall augmented and virtual reality market, followed by APAC. In ROW, the Middle East and Africa are coming up with this technology because of its benefits in wide range of applications.

The major companies included that offer AR & VR technology in various applications are:

Total immersion (France)
Qualcomm Inc (U.S.)
Metaio GmBH (Germany)
Vuzix Corporation (U.S.)
Layar B.V (The Netherlands)
Wikitude GmBH (Austria) and so on.

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Cheap Computers: The world of Computers now in reach of all hands

Article by Jacob Marshal
























The modern day customer is in no mood to suppress his choices when it comes to attaining complete value for his money. The world of computers is no exception to these universal phenomena.

The computer world of today offers no scope for a product manufacturer to stick to the traditional/obsolete techniques of production and advertising. This clearly means that no manufacturer can survive for long in this cut-throat competitive world of today unless he is willing to accept the changes taking place in today’s market world.

A prospective computer buyer must consider factors such as overall quality, warranty, performance, price, substitute products and compatibility with operating systems, applications and software. Before that, a complete and comprehensive market study of the traditional as well as the online market is highly recommended since that ensures a fair deal. A detailed and comprehensive study of the traditional as well as the online market can indeed help a prospective customer. Similarly, the advice of friends, relatives and colleagues can also prove crucial before the purchase deal is signed.

The present day market is flooded with products that line up to grab the attention of the customers. This, in fact, makes the task of the customers a lot more complicated since he needs to make his choices and the choice is just unlimited. The availability of so many products means that the customer needs to be extra-conscious when dealing or indulging with cheap computer purchase.

The world of computers has benefited from several factors such as the positive market trends, emergence of new market players, intense competition and innovations. In addition to these factors, the favourable market trends along with governmental policies have also contributed to the unprecedented growth and popularity to the world of cheap computers.

The most popular source of such information is the Internet. A prospective customer can easily have access to all the relevant information on the Internet so as to enable him to get the right deal.

Thus, it can be easily concluded that a prospective customer of cheap computers must prioritise his needs and preferences before going into the market. This will surely help him to find a “fair and reasonable deal” besides helping him to get reasonable bargains.

About the Author

Jacob Marshal, an author who writes on different themes for Rupiz Compare and appeal to visit the site to get information about UPS Accessories and Personal Organisers.












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whereby the original author’s information and copyright must be included.

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